if SERVER then AddCSLuaFile( "shared.lua" ) --// File Generated By Fox-Warrior's Resources Generator Version 2.06 \\-- resource.AddFile( "icon_terrorabound_p228.vmt" ) resource.AddFile( "icon_terrorabound_p228.vtf" ) resource.AddFile( "sound/weapons/weapon_laserp228/laserp228-1.wav" ) resource.AddFile( "models/weapons/p228/v_laserp228.mdl" ) resource.AddFile( "models/weapons/p228/w_laserp228.mdl" ) resource.AddFile( "materials/models/weapons/w_models/QUAD.P228/dot.vmt" ) resource.AddFile( "materials/models/weapons/w_models/QUAD.P228/dot.vtf" ) resource.AddFile( "materials/models/weapons/w_models/QUAD.P228/line.vmt" ) resource.AddFile( "materials/models/weapons/w_models/QUAD.P228/line.vtf" ) resource.AddFile( "materials/models/weapons/w_models/QUAD.P228/sigp228_done.vmt" ) resource.AddFile( "materials/models/weapons/w_models/QUAD.P228/sigp228_done_spec.vtf" ) resource.AddFile( "materials/models/weapons/w_models/QUAD.P228/sigp228_TwoToned.vtf" ) resource.AddFile( "materials/models/weapons/v_models/QUAD.P228/dot.vmt" ) resource.AddFile( "materials/models/weapons/v_models/QUAD.P228/dot.vtf" ) resource.AddFile( "materials/models/weapons/v_models/QUAD.P228/line.vmt" ) resource.AddFile( "materials/models/weapons/v_models/QUAD.P228/line.vtf" ) resource.AddFile( "materials/models/weapons/v_models/QUAD.P228/sigp228_done.vmt" ) resource.AddFile( "materials/models/weapons/v_models/QUAD.P228/sigp228_done_spec.vtf" ) resource.AddFile( "materials/models/weapons/v_models/QUAD.P228/sigp228_TwoToned.vtf" ) end SWEP.HoldType = "pistol" if CLIENT then SWEP.PrintName = "P228" SWEP.Slot = 1 SWEP.Icon = "VGUI/ttt/icon_terrorabound_p228" end SWEP.Kind = WEAPON_PISTOL SWEP.Base = "weapon_tttbase" SWEP.Primary.Recoil = 1.5 SWEP.Primary.Damage = 25 SWEP.Primary.Delay = 0.3 SWEP.Primary.Cone = 0.020 SWEP.Primary.ClipSize = 15 SWEP.Primary.Automatic = true SWEP.Primary.DefaultClip = 15 SWEP.Primary.ClipMax = 60 SWEP.Primary.Ammo = "Pistol" SWEP.AutoSpawnable = true SWEP.AmmoEnt = "item_ammo_pistol_ttt" SWEP.UseHands = true SWEP.ViewModelFlip = true SWEP.ViewModelFOV = 54 SWEP.ViewModel = "models/weapons/p228/v_laserp228.mdl" SWEP.WorldModel = "models/weapons/p228/w_laserp228.mdl" SWEP.Primary.Sound = Sound( "Weapon_p228.Single" ) SWEP.IronSightsPos = Vector( 3.5, -3.9982, 1.8289 ) SWEP.HeadshotMultiplier = 2